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Last night, I felt all Joan-Crawfordy when I got into a gunfight at Finch Farm. Actually, in Johnny Guitar, Joan only squares off against Mercedes McCambridge, so my gunfight was much better.

By Republic Pictures (source) [Public domain], via Wikimedia Commons

Anyway, you may recall that Finch Farm sits in a very troubled zone. It’s surrounded by enemies on three sides. First, you have the super mutant satellite station to the south (I’m not sure about the exact directions). Then, across a river to the east you have a Gunner camp. Finally, to the north there’s an abandoned plant occupied by Forged raiders. This omits all the wildlife that wanders in from various directions.

To make matters worse, the river is a favorite travel guide for provisioners and caravans, who for some reason pass right beneath the Forged plant and within spitting distance of the Gunner camp. This goes on all the time, so they constantly draw fire.

So I was visiting the farm last night to install a robot workshop. I had just finished a really nasty bot when some shots rang out. A caravan guard had attracted the attention of a gunner on an overpass above their camp. This alerted the Forged raiders, who also started shooting at the guard and a new arrival — one of my provisioners. Of course, everyone from Finch Farm ran over to the river to participate, which resulted in a giant mess. Everybody was shooting everybody.

In the midst of all this, a nearby Brotherhood of Steel platoon was engaging the super mutants to the south, and yet another passing provisioner got mixed up in the fight.

I’ve never seen anything like this. The entire area was lit up. Total pandemonium. It was one of those insane moments when I wished I could record a video because it’s the kind of thing you don’t believe until you see it. My robot went nuts and started massacring every enemy it could find. I lost track of it and still don’t know whether or not it survived.

Somehow the provisioner in the BoS/mutant fight got hit in such a way that he went hostile on me, so at this point I decided to run away and hide. After a very long time, the fight was over and the Finch Farm people went back to farming and sitting on the porch. I was about to leave when I started receiving fire. It was the idiot provisioner again. The guy had a real grudge for some reason. I must have hit him accidentally and he hadn’t gotten over it. So I ran away again and barely escaped.

There are times when I love this game. If you haven’t done so already, be sure to populate Finch Farm and send lots of provisioners on that route.

I’ve been busy playing two of Fallout 4’s DLC offerings. As I was disinclined to spend $50 for the season pass (or even $30 before the price hike), I decided to wait until the most interesting items went on sale. Steam obliged me during their July-something extravaganza, during which Far Harbor and Automatron had some nominal money knocked off, so I got ’em.

Far Harbor

 

Me standing on Far Harbor’s dock

I won’t go into the plot except to say that it involves a conflict among three factions — synths, the Children of Atom, and the residents of Far Harbor township. I would like to say that one of these groups is less annoying than the other two, but that would be untruthful. They’re all equally in need of extermination by the island’s indigenous lifeforms, which include cryptobiological curiosities like gulpers, anglers, and my favorite: the giant hermit crab, which lies in wait for victims by using a seafood catering van as its shell. Otherwise, the fauna is collectively pedestrian. There are wolves, super mutants, and a new raider faction called “trappers,” and that’s pretty much it.

The island is a very large land mass, so Bethesda was telling the truth about that. Unfortunately, it’s mostly deserted. I haven’t seen everything, but I’ve covered enough ground to know that if you’re looking for a new theme park on the order of the original Commonwealth, you’ll be disappointed. Mostly you’ll be schlepping around in dark brushy areas — that is, when you’re not wading through swamps. There’s very little to discover, and when you do discover it, the loot is not worth collecting. The most prevalent feature is the radioactive fog that covers pretty much every square inch of this depressing megabog, so bring your power armor or biosuit or plenty of Rad-X and Radaway.

If anything stands out, it’s how much talking you have to do. Practically every interaction with every NPC involves passing a speech check, so you’ll want high Charisma. I think mine is 7 or thereabouts, and I constantly had to climb out of my power armor and don a sequin dress for the Charisma boost. Not infrequently, this wasn’t enough, so I had to pop a berry grape Mentat or some other chem to raise the stat even further. It’s a very talky business, especially if you want to reconcile all the disputing factions, which I did. This struck me as the most profitable course because I wanted access to all the fast-travel landing pads I could get. Not using fast travel was unthinkable, at least for me. There was nothing to see and no sense of adventure in walking around this soggy mess. You may feel differently.

I will say that you can get some pretty neat armor. It’s called Marine Recon and comes in three flavors, none of which are distinct enough to worry about. The stats are quite good, though. You can buy the armor at various merchants for a staggering sum, or you can find it by doing a miscellaneous quest, or you can get it for free as I did, but I won’t spoil that. Here’s a pic of the armor:

Me in the Marine Recon armor. This is the “Assault” version.

Rating: 5/10 bobbleheads (would advise waiting for a deep discount)

 

Automatron

This DLC was considerably cheaper and, to my way of thinking, far more entertaining. There’s not much of a plot. Basically, rogue robots are committing various depredations and you have to get to the bottom of the mystery. The ending is quite funny, sort of sweet in a non-sappy way, and you get to make robots.

Here is one of the robots I made at Warwick Homestead:

One of my robots. For some reason, you can’t name them.

If you have enough Science, Robotics Expert, and certain other skills, such as Gun Nut or Blacksmith, you can make some extremely formidable bots. The process is pretty intuitive and fun, and you can collect lots of spare parts when you kill enemy machines. There’s also a new raider faction called the Dust Devils, who run around with their own bots, but otherwise they’re not very unique apart from their armor, which I did not especially covet.

Rating: 8/10 bobbleheads (again, wait for a sale)

Don’t read if you don’t want huge spoilers.

The plots turned out exactly as I predicted. There were only a couple of things I didn’t see coming.

With any luck, Tarly will get lost and forgotten in his huge library, but I doubt it. With even more luck, the pointless and boring Bran will follow Tommen’s example and fall from some high place (maybe someone will help him get to the top of a tall tree). I did not foresee Tommen’s exit, but it looked like something thrown in at the last minute and he certainly won’t be missed.

Jon Snow refuses to die, of course. I can’t believe he’s King in the North after his idiotic management of the battle against Ramsay Bolton. That battle was won by Sansa, who has turned out to be quite the Machiavel and may wind up winning what Tyrion calls “the great game.” I suspect she now has the ruthless wit to get rid of Baelish, which she needs to do as soon as possible. Sansa, I admit, has crept up on me. I didn’t expect her to be a player of any importance.

Quite predictably, Dany got her army and a bonus navy. She has a habit of losing kingdoms, so I’ll be surprised if she hangs on to her power.

Also predictably, Cersei gave the High Sparrow a satisfying send-off and roundly kicked the ass out of everybody else while she was at it. Her remaining enemies will have to get up early in the morning to beat her. Meanwhile, the Iron Throne finally has a suitable monarch (and her coronation armor is one of the best costume designs I’ve ever seen — pretty good picture here).

So now the board has been reset with new factions about to contend in another big war. I have little hope that Jon Snow will get stabbed and buried irrevocably or that one of the worthy people will get all the toys. The worthy people, in my view, include Dany, Sansa, and Cersei. Sansa will probably succumb to some moronic error of Jon Snow. Dany will try to do something unrealistic and get driven into exile again. Cersei has the best chance, but I’m sure she’ll be beaten by some deus-ex-machina idiocy involving Jon Snow, Bran, and the army of the dead (which totally won’t be stolen from Lord of the Rings).

The show will probably end with Tarly on the uberest throne of all.

 

 

Diablo 3 may be the strangest game ever made from the standpoint of appearance vs. reality. It’s not intentionally deceptive, but the math doesn’t always work the way I think it does. I’m getting more and more interested in the strange science of this title. Because I’m a casual player, I take a lot of things at face value, but the more serious players break out their spreadsheets and look at things like “relative damage increase” and “effective mitigation.” They actually pay attention to item descriptions and figure out the difference (sometimes huge) between multiplied and added damage or defense.

I return you now to Quin, the eccentric Aussie virtuoso, as he explains the finer points of relative damage and armor. (Maybe he’s not Australian — could be from New Zealand or Tasmania or one of those other places no one pays attention to.)

First, a tutorial on relative damage:

Then one on defense and the value of armor:

Then a trailer for the funniest vampire movie ever made, which I only included here because it’s a New Zealand film:

This guy is a little hard to watch because he chatters so fast and probably has the metabolism of a shrew. However, he makes some of the most valuable D3 guides on the intarweb. In this discussion, he explains the overlooked value of area damage. (A bit NSFW – language. Also Excel spreadsheet alert.)

It seems to me that this would be especially valuable for a character like the monk or barbarian. For the purpose of explaining the math and application, he’s speaking of one hit at a time and one small 10-yard area at a time, but you can easily work out how powerful this can be for a toon that’s hitting multiple enemies with very rapid bursts. I have pretty much ignored area damage, but I’ll be taking it more seriously from now on.

In a future post:

How I’m trying to make my original wizard Torment 10 viable. Lots of trial and error so far — mostly error. But I’m going to steal some ideas from the guy above and others. As I hope to point out, wizards must have crowd control to survive in T10 and 40ish-plus greater rifts. I need some combination of control, safety, and damage equal to or greater than the stunlocking/teleporting build of my alt wiz. I will share that here as soon as I have something definitive.

I’ve always liked this guy. His guides are very informative if not always authoritative.

Other than the addition of Torment XI, XII, and XIII, probably the biggest change will be to the wizard’s Firebird set, since people are exploiting a bug in it and rather unfairly dominating the leader boards. Other sets and skills will get interesting changes. Highlights include the demon hunter’s spike trap skill and the monk’s Raiment set. Other things are discussed.

Speaking of the monk, I finally got all my Inna set pieces. Wow. What a difference. I hope to have a fuller analysis of monkish progress in the future, but right now he’s tearing up Torment 7 and 8 with less than optimal gear stats and gems. His Inna’s Reach daibo is not ancient, but the Mystic Ally spec is still amazing. This is potentially a very powerful set, as you get constant presence of every ally AND the non-stop base abilities of every mantra. I have a belt or a ring or something that adds two more allies, and I’ve cubed the Tasker and Theo bracers (50% attack speed increase for pets). Yow. The monk just goes around and whacks monsters with his primary and the allies do the rest. They’re very focused and reliable,  unlike the witch doctor’s pets who wander all over the map. I must look further into this class.

In case you were worried, Legendary, Blizzard, Universal, et al. have already doubled their money, which I’m sure cheers them up in the face of less than stellar reviews.

I can kind of understand the negative direction of these notices. Critics seem almost willing to overlook the fact that this is a video game movie as long as it involves them in a focused plot and three-dimensional characters. Unfortunately, Warcraft is not On the Waterfront or Lawrence of Arabia. It’s a fantasy epic about silly fantasy races and equally silly magic because, you know, the source material is a video game. You can hanker for Lord of the Rings and Game of Thrones all you want (and these come up often as the standards for comparison), but what you get is something different.

What you get is a film treatment of the lore on which Warcraft is built. Notice I didn’t say World of Warcraft. This is intended to be a serious adaptation of Warcraft origins — where did characters like Durotan, Gul’dan, Medivh, Lothar, etc. come from? How were the orcs changed by Fell magic? And so on. The “world” of World of Warcraft is definitely there, but people expecting to see a cinematic recasting of the “World of” world should stay at home. They should also stay at home if they expect the IV-drip character development of Game of Thrones or Peter Jackson’s ludicrous video-gameization of Lord of the Rings, because this movie is intended to be as faithful to the Warcraft RTS as possible, as though Blizzard and the film companies got together and asked, “What would happen if we could slow down something like Warcraft III, go down to the ground, and get to know some of these little pixelated figures?”

So that’s what it is. The figures are expanded to “life-size” and given interesting motives, disappointments, crises, and other dramatic movie stuff. Azeroth is very impressive, and this is the movie’s nod to World of Warcraft. Territories look immense and real. Places like Stormwind, Iron Forge, Black Rock, etc. look exactly like you think they will. There’s a little too much gryphon flight, but whatever — it’s a pretty good gryphon or whatever you call that pet. Most interesting of all is the obvious influence of Blizzard artists on production design: practically every detail — down to the look of armor, swords, and shields — is reproduced faithfully from items you would see in the games. It truly is like being on the ground in a Blizzard title.

As for plotting and character development: I didn’t see anything wrong in either of these departments. The plot was appropriately epic and very easy to follow. The characters are as well-realized as they can possibly be. I just don’t understand all the bashing. I guess if anything goes wrong, it’s that the movie is too faithful to its source material and wants to pull the audience into it wholesale rather than portioning it out in more digestible slices. But this, to me, is really a positive, even if it turned out to be an error in judgment. It tells me that Blizzard takes its IPs very, very seriously will not let movie companies change them. This, ultimately, is the best thing about Warcraft. It’s a movie first and foremost for serious Warcraft fans — those wackadoos on the forums who can trace the lineage of the Proudfoots and the Hellscreams and tell you all about other things in the world that you don’t really care about. If you sit there for a few minutes, you’ll figure this out and the movie suddenly becomes quite good.

Enjoyed and would see again. 8.5/10 blood shards.

In a previous post, I incorrectly stated that a thorns-based Crusader build should have topazes in all slots — armor as well as weapon. The topaz is only needed in the weapon slot. Armor should have rubies or diamonds. I have tested both gem types and there doesn’t seem to be much difference because this build’s power is very unconventional. Damage doesn’t derive from strength and the all-resistance protection offered by five fully upgraded diamonds is negligible, so you could put whatever you want in armor slots.

Here is an updated profile:

http://us.battle.net/d3/en/profile/simmery-1600/hero/43998357

As you might guess, everything revolves around the Invoker set’s use of thorns damage. The profile is a bit misleading because you can’t see the real damage number generated by all the thorns synergy. I don’t know what the number is and am not sure how to calculate it. All I know is that it works pretty well in Torment 8. It’s helped along by complementary legendary items like the Heart of Iron cuirass and, of course, the indispensable Hack axe. The passive skill Iron Maiden is also very useful.

Additional damage is provided by Punish synergy. This is enabled by the Invoker set, the Angel Hair Braid belt, and the Towering Shield passive, all working in sync. Basically, I just step into a big mess of monsters, hit them with Punish and Blessed Shield, and then let them hit me. Their attacks and my proximity do the work for me — they contribute to their own deaths. Although I have various critical hit chance and critical damage augmentations, I don’t think they’re doing much. Maybe Punish and Blessed Shield are proccing criticals, but this is incidental. For “hard to clean” monsters, I can call on big offensive powers like Bombardment (note the Bombardment bonus in the Invoker set stats).

None of this would be possible without strong defense, mainly in the form of very high Block chance and health regeneration. You’ll observe how various items contribute to this. Unfortunately, you can’t see that the Hellfire Amulet is giving me a fifth passive — Hold Your Ground — which really helps.

This may be the weirdest D3 build I’ve played. The runner-up would be my insanely powerful Spectral Blade/Meteor/melee wizard.

 

Realizing that Microsoft would never leave me alone, I decided to drink the Kool-Aid (which should be spelled Cool-Ade, but it’s not).

I don’t exactly hate it, but I’m not crazy about it. It’s all very borderless, smart-phoney, and white, except for the grays and blacks. As I imagined, the big emphasis is on tracking and monetizing users. I didn’t expect this to be so unapologetic and in-your-face. It’s everywhere, but it seems to apply more to Windows “apps” than to anything else, especially those you buy in the Store. Since I don’t use any yet, I just turned off whatever system things bothered me, which were surprisingly few in number. Number one irritation was the peer update thing, so I dumped that fast. I think Microsoft can afford the bandwidth to force updates on me.

I miss little things, like the old-school calculator, better defined scrollbars, and some other “3D” things that made earlier Windows interfaces easier to use. I haven’t bothered with Cortana and have no plans to use Skype. I don’t mind Edge, but until I get used to it, I made IE the default browser. (Where is the Home button in Edge?)

I installed Win 10 Home on two machines — my school one and the gaming computer. Since I had 8.1 on the school one, I just did an upgrade and all went well (at least I think so). The gaming one had Win 7, so I decided to do a clean install. The Media Tool made this pretty easy. Restoration of backed up Steam games and Diablo 3 went smoothly. Diablo 3 wouldn’t start at first, but after seeing the word “protocol” in log errors, I knew I had to get proper Nvidia drivers instead of the basic ones Microsoft installed. All was jake after that. Oh, the sound didn’t work either, but Realtek drivers did the trick. All this was on the gaming machine. The school one worked right out of the “box,” probably because Microsoft didn’t mess with the drivers already in place. Even though I’m impressed by a nice clean Device Manager after both installs, I pity the average Joe Walmart trying to get his laptop to work with no clue about driver software.

In sum, the whole thing went pretty well, and while I don’t see any big advantages to Win 10, I guess it could be worse. At least this is Microsoft’s focus now, so I feel like a second-class citizen instead of a third-class one.