Diablo 3 may be the strangest game ever made from the standpoint of appearance vs. reality. It’s not intentionally deceptive, but the math doesn’t always work the way I think it does. I’m getting more and more interested in the strange science of this title. Because I’m a casual player, I take a lot of things at face value, but the more serious players break out their spreadsheets and look at things like “relative damage increase” and “effective mitigation.” They actually pay attention to item descriptions and figure out the difference (sometimes huge) between multiplied and added damage or defense.
I return you now to Quin, the eccentric Aussie virtuoso, as he explains the finer points of relative damage and armor. (Maybe he’s not Australian — could be from New Zealand or Tasmania or one of those other places no one pays attention to.)
First, a tutorial on relative damage:
Then one on defense and the value of armor:
Then a trailer for the funniest vampire movie ever made, which I only included here because it’s a New Zealand film: