As I may have mentioned, I’ve been going around the Commonwealth improving my existing settlements. My priorities have been happiness, safety, and functionality. In most cases, I think I’ve succeeded. The settlers have a minimum of 88-89 happiness, with the average somewhere around 91. That’s pretty good for a population of 21 in every location. Safety-wise, they’re very ably protected. Turrets are strategically arranged around enemy spawn points, and most settlers have high-level weapons like automatic assault rifles. In terms of functionality — well, one does what one can. The pathing is generally good, though in a couple of places the settlers won’t go to bed at night. This is some kind of Bethesda navmeshing thing I just have to live with. It doesn’t seem to affect their happiness score. (Happiness, in case you’re wondering, affects productivity and cash flow . . . somehow. All I know is that I’ve been collecting an average of 17,000 caps at every settlement. Of course, this is after a hiatus of several weeks. If I made weekly collection tours, I would probably be getting about 3,000 per location.)
Anyway, you may recall that I said I had to move my human settlers out of Graygarden to a Conquest outpost down the road. Here is a shot of the outpost, and I only include it because the settlers are insanely happy (score is 97):
At Sunshine Tidings Co-op, I made many changes, but the settlers seem to be especially fond of the kitchen:
At Starlight Drive-In, many doin’s are afoot. I’m most proud of the wading pool/spa I made out of the big irradiated puddle there, but I haven’t been able to get a decent screenshot of it yet. In the meantime, here are a couple of shots of dwellings. One is still being worked on:
Finally, here is a shot of some cliffside accommodations at Kingsport Lighthouse:
The kitchen cabinets look in especially good repair.
I’ve got to admit that the factory windows missing all those panes just irks the crap out of me. I hate that contrived aesthetic so much. LOL
The cliffside stuff is cool. I love all the timbers.
One of the DLC’s includes warehouse walls with intact glass and muntins. Sadly, I wasn’t able to replace the in-game structures. It is sort of annoying. You would think that some panes wouldn’t be broken.
The kitchen set comes from a mod, which only gives you a choice of wrecked or pristine stuff. I wish someone would make a middle ground kind of thing.
I, too, like the timbers. I use them too often, but believable alternatives are scarce. In my head, I r-p that the settlers have somehow learned to shape tree trunks and make these log supports. I can sort of live with that. There are lots of blasted trees wherever you go. What I can’t abide are builds with big concrete slab foundations, which is the other base type the game gives you. Concrete ingredients are relatively scarce, and settlers probably woudln’t have the skill to form big blocks, let alone stack them on top of each other. Don’t get me started on how many world and “lore” problems this game has.
This guy is one of my heroes. He does believable builds and is always very instructive. Here he’s departing from the usual giant hobopolis people create on Spectacle Island. I really like it.