RPS has a news item about how Robot Entertainment is making big changes to Orcs Must Die: Unchained.
In a nutshell, they’ve figured out that their silly PvP MOBA model is not what people want, so they’re rejiggering things to behave more like OMD/2. Well, duh.
These guys must have their own Scrooge McDuck / 3D Realms money vault, because I can’t imagine how their microtransactions are paying for the game’s development, which seems to have its version 1.0 clock set to geologic time.
Also, there’s a level design problem. I haven’t read the patch notes, but merely omitting PvP and making tactical/mechanical changes to traps and weapons — yeah, this isn’t going to do it. OMD2 had larger levels than OMD1, but it was still built from the ground up as a two-player co-op game. OMDU (unless they start completely over) is a multiplayer project with sprawling real estate. Just changing player/trap/enemy behaviors isn’t going to fix the strategic and tactical problems you’ll have when trying to play OMD/2 in those giant rooms. A big issue right now is having to run through miles of hallways to get to hotspots (and the portals and speed-up treadmills don’t help much). This is going to conflict with the single-player re-do, because single-player tower defense games must account for every inch of geography.
The only way to manage this without completely starting over is to (a) make the player much faster and much more powerful, and (b) make traps much cheaper, much easier to acquire, and far more effective. Even then, the levels will have to be revised.
Since the game was designed with microtransaction creep bolted in from the get-go, I don’t see how anything less than a complete overhaul will salvage the product or make it profitable.