So far this is my progress in the beta…
It looks much better actually.
Here I am, following through on my plan to show the outpost in two parts. Badaboom:
Naturally, I have a market. This one has two sides, built on an extended dock thing:
When you’re tired of shopping, you can do some dining and rather constricted dancing:
The more pretentious diners can use this little dock extension:
Because the dam is on a river, people need bridges to cross from the living quarters to the greenhouse:
Another shot of the same thing:
I finally got a chance to use Swan’s boat:
The settlers found a boat and decided to repair it (that’s an engine on the crane hook).
Finally, here’s a shrine dedicated to me. Every settlement will eventually get one.
I learned quite a lot doing this place. Since this is just a fraction of the outpost’s buildings and features, I may do a third part. Or maybe I’ll find another bare spot and start again.
Yes, it’s that time again. In this episode, I’ve used the Conquest mod to start a new location a bit south of Covenant. It has two fairly unique features: (1) it’s located on another dam; and (2) it’s unusually peaceful. The dam part is interesting because it actually holds back water on one side, making for some wonderful elevation challenges and opportunities. The peaceful part is genuinely unique. This is the only settlement I’ve found or started that has no enemies of any kind.
Because it’s so complex, this tour will be broken into two parts. If there’s a rationale for the division, I guess it’s size. This part emphasizes smaller structures and interiors. Later, I’ll go into the larger, more exotic features.
Here’s one of the entrances to the settlement:
Here are the living quarters. Yes, more stilts and elevation:
Here is a walkway adjoining the two dorm structures:
Here’s an interior of one of the dorm rooms:
I decided to include a library. It seems to me that reading would be valuable to settlers, especially since they can’t watch Cake Boss on TV.
When they’re not reading, settlers drink, so here’s one of the bars:
Finally, since one side of the dam holds back water, I thought settlers ought to fish. This area is where they process them.
So tomorrow or soon afterwards, I’ll show you the bigger, cooler stuff. I’ll end by saying that I would live here in a second. In fact, I built myself a little house, which I probably won’t show because I have some, ah, you know, private things in there. You wouldn’t be interested.
Just in case anyone is still looking at my Fallout 4 things, I thought I should provide an update. Recently, I’ve been working on two new Conquest outposts. I like to build near water for some reason. Maybe it’s because I would be attracted to ponds, lakes, and sea-fronting views if I were a miserable settler.
The first place is Caldeira (again, I don’t get to pick the names — the Conquest mod has a limited list). It’s located down the shore from Nordhagen Beach. In an earlier post, I showed a couple of preliminary efforts here, so now I’m returning to it. By the way, forgive the fuzziness of some of the pictures. This is a result of 1980 resolution on a 27-inch monitor, I think.
Here’s an aerial shot to convey the size.
A side shot:
Here’s one of my guards, making sure that the Prydwen doesn’t go anywhere.
I’m especially fond of my water-processing building. I mean, there’s lots of water, so why not process it?
Next up is Dunn Outpost, which is located across the street from the General Atomics Galleria. Situated on a pond, this location was challenging because not one scrap of ground is flat.
A side shot featuring the hilly terrain and the pond:
This place has hilly, rocky terrain — tough to build on:
Lots of support structures are needed:
Did I mention that everything is on rocky, hilly terrain?
A shot featuring a rooftop bar, a guard tower, and the pond:
One of my dorm rooms (still working on the wiring):
Another dorm with a laundry:
There you go. Maybe I’ll have more unless I come to my senses and start a new game.
During a break from my Conquest settlement scouting, I decided that Spectacle Island needed the following structures: (1) a shrine to me, (2), a square dancing barn, and (3) a zoo. The first two aren’t especially interesting. The zoo, as far as I’m aware, is unique. Maybe someone else has managed to put a passel of mean-spirited creatures in one building, but they’ve been deadly quiet about it. Here, then, is a tour:
Visitors arrive at the entrance, which advertises the feature attraction.
Because I’m not a savage, I included an information booth/gift shop.
Some incidental specimens, including an angler and a stingwing
Some of the residents are even less exotic:
The more dangerous critters, like fog crawlers and deathclaws, are kept near the back of the zoo:
Nearer the entrance, I have some molerats and a radscorpion (for the kiddies):
Eventually, visitors see the main attraction, a mirelurk queen.
Finally, in addition to the gift shop, I included more refinement in the form of a restaurant:
And that’s all. I hope to find a new Conquest location soon.