Well, I paid a 2D environment artist what I’d consider pretty good money… and he screwed me. I don’t even think it was intentional, he just sucks. Despite his portfolio not containing specific examples of what I wanted, he showed a good skill level over all and I’ve worked with him before, so I went for it.
Well, next time I’ll insist on specific examples. Fuck.
That said, now that I’m forced to produce my own assets, I’m changing to a voxel format, which is not only easy but pretty popular and is already making the game look better. I’m just on a crash course marathon for the next couple of weeks to keep the campaign on schedule. Woo!
The new and improved protagonist, still a work in progress: